Please click here to be redirected to my new site

Eric Shepard

3D Environment and Prop Artist


Games

3D

Procedural Materials



Bladed Weapons

2020-2021

Everything in the scene was first modeled in Maya, then brought in for a detail sculpt in Zbrush, textured in Substance Painter, then rendered out in Marmoset 4.

These weapons were made from an existing concept by Grady Frederick:

See the concept here.

View on ArtStation



Forgotten Attic

2020-2021

An attic environment I created recently. Maya, Substance Painter, Substance Designer, and Unreal were used to put this scene together.

Original Concept by Róisín Clothier

See the concept here.

View on ArtStation



Friendly Teddy

2021

This is an old teddy bear made for my attic project. It was sculpted in Zbrush, textured in Substance Painter, and rendered in Unreal.

View on ArtStation



Private Investigator Office

2019-2020

This is a Private Investigator's Office environment. It was modeled in Maya, textured in Substance Painter, and rendered in Unreal. Textures, such as the wood used on the desk and other furniture, floorboards, and wallpaper, I created using Substance Designer.

View on ArtStation



Gameboy

2019

This is a GameBoy texture I created in Substance Designer. A challenge of this project was to not use SVGs so things such as logos are made using shapes. The texture is built upon a very basic low-poly model. This was very fun to make and I am proud of the final product.

View on ArtStation



2020 - 2021Role: Lead and General Artist

Play as the Install Wizard in an exciting retro twin-stick shooter/dungeon crawler in which you use your digital sorcery to zip around and fight within corrupted programs to take back your computer from the hands of an evil virus!



2020Role: Prop Artist

Yolk is an exploration game where the player takes on the role of Yolk, a small egg-like creature.



2021-2022Role: Lead Environment and Prop Artist

RatPG is an RPG where you play as a rat and his shambled group of friends on a long journey of liberating villages, exploring the inside of a cell, and making your way through Rat City to defeat the dreaded Rat King.



Procedural Metro Tile

2019



Procedural Sand

2019



Procedural Wood

2019


Eric Shepard

3D Environment and Prop Artist



Eric Shepard

3D Environment and Prop Artist